Days are passing by and development of Seclusion is still going at full speed. I might not be actively sharing details of the development, but that doesn’t mean it’s going bad! On the contrary, Seclusion has come a long way in the past year. Instead of going for an early 2016 release, I have decided to improve the game more and provide something I can be proud of. I’d like to think that I’ve reached that goal.
Story and atmosphere are very important components of Seclusion, so being secretive about what the game has to offer is intentional. With Seclusion Islesbury we are creating an absorbing dark tale that will try to make you feel the loneliness and despair of the protagonist Jason Endel. Hopefully, you will enjoy following him through his journey in the depths of Islesbury.
In the last few weeks, Seclusion Islesbury has reached its beta stage and is being tested for possible improvements and bugs. Many improvements have been made through the feedback we get and this is going to continue until the release.
It’s not far anymore. The light has appeared at the end of the tunnel. From now on there will be more updates on the status of the game (for real this time) so don’t forget to follow Seclusion Islesbury on Twitter and this blog. If you have any questions, suggestions and/or anything you want to share leave a comment or send a message. In the meantime enjoy some fresh screenshots here!